Friday, 30 September 2011 22:44

Bird Assassin for iOS?

So we started porting Bird Assassin to PC and during this time have been getting a lot of feedback from you our fans telling us to also put it on the iPhone.  After a lot of discussions we decided to look into getting all of you involved with a campaign.  Basically this is an opportunity for all of you who are interested in seeing Bird Assassin on the iPhone a direct way of letting us know by contributing to our project.

What is  Well is a really neat website that brings projects and sponsers together.  How we intend on using this campaign is to see if putting Bird Assassin is worthwhile and is something you all want, but most importantly, gets us to connect with you, our fans.  Plus this gives us an opportunity to make cool promotional stuff to give out.

Umm that’s all I have for now. I should have more details to share in the next couple of days, like when this is all going to go down, and what kind of rewards we'll be offering.

Tuesday, 06 September 2011 18:33

Kenneth's review of From Dust

Around mid 2010, Ubisoft released a tech demo for something called “From Dust”.  The demo was amazing, showcasing a player building and shaping entire islands with earth, lava, water, and life.  Needless to say, it generated a lot of buzz and people started to quietly demand the demo in the form of a game.  Ubisoft heard the call and less than a year later came “From Dust” on major consoles.

“From Dust” represents the near ideal of ‘God’ games: being able to build your land as you see fit, making every detail yours to manipulate and control.  Generating earth and fire from your fingertips, it seemed to make a solemn promise to players: “Hey, I’m going to be pretty awesome."

I didn’t get the imagined god game that I saw a year ago.  Instead, I got a 3D lemmings game that crashed every 2 hours.

The game starts simple enough with managing piles of sand in an attempt to move small groups of people to various totems.  Once all the totems are activated, a gateway opens for your lemmings.  You herd them into the gateway in order to advance to the next level.  The various challenges build up with erupting volcanoes, raging fires, and massive tsunamis as you move from one safe haven to another.

While at times it was fun, the game was still a lack luster game-play that didn’t do exactly what I wanted to do: build my perfect island and then eventually set it on fire. (Because I’m a cruel and angry god.)

“From dust” offers a bit of what it promised, but the lack of imagined functionality is a downer.  But all of this pales in comparison to the massive stability issues I encountered.  The first time it crashed was during the demo play through.  I thought it was just a fluke and moved on and kept playing.  Then it crashed again at level load.  Then crashed in the middle of a level.  Then crashed again on a different level load.  Finally, it crashed on the very ending, preventing me from seeing what kind of culminated story the game may offer.  I got so frustrated that I hunted down the game on the Xbox live marketplace to down rate it out of spite.

So should you buy “From Dust”?  My heart is saying yes, but my head is screaming no.  We should all reward developers when they try an exciting new approach that works well and creates an entertaining experience.  But when they make something this broken?  We should move on and look for more fertile fields.

Friday, 02 September 2011 17:33

Going Live with SLS v2.0

After a couple of weeks fiddling around we, decided on rebuilding the SLS Website and now the new website is ready and finally going live!  The new format should allow us to post more update more frequently so you can keep up with all the goings on here at SLS.

Some of the new features include:

  • SLStudios twitter feed on the front page
  • Social media share and like functionality
  • Area for Press Release packages
  • A direct link to get SLS swag from Zazzle
  • and a feature wall on the front page

Have fun!